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AI Insights · Timothy · October 2021

Top 5 Roguelike Games on iOS in Uruguay Q3 2021

Discover the performance of the top 5 Roguelike games on iOS in Uruguay during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Roguelike Games on iOS in Uruguay Q3 2021

During the third quarter of 2021, the top Roguelike games on iOS in Uruguay showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared:

Hero Wars: Alliance RPG saw a significant increase in revenue, starting from $32 in late June and peaking at $109 in mid-July, before fluctuating and ending the quarter at $63. Weekly downloads were initially low but surged dramatically in September, going from 118 in the first week to 226 in the second week, and then slightly dropping to 115 by the end of the month. Active users followed a similar pattern, starting at 208 and peaking at 342 in mid-September, before settling at 292.

Archero exhibited a steady increase in revenue, with notable peaks of $67 in early August and $76 in mid-September. Weekly downloads also saw significant spikes, particularly in September, with 150 downloads in the second week and 138 in the third week. Active users remained relatively stable around the 400-500 range, with a notable peak at 663 in mid-September, before slightly decreasing to 524 by the end of the quarter.

Heroes Charge maintained a consistent revenue stream throughout the quarter, with minor fluctuations between $7 and $16. Weekly downloads were relatively steady, with a peak of 40 in mid-September. Active users began at 77 at the start of the quarter, dipped to 21 in late August, and then recovered to 51 by the end of September.

Legends Reborn: Last Battle, which was released in mid-August, had a strong start with $96 in revenue in its first full week but saw a decline to $18 by early September. Downloads followed a similar trend, starting at 66 in the first full week and dropping to single digits by the end of the quarter. Active users also decreased from 61 in late August to zero by the end of September.

Looney Tunes™ World of Mayhem experienced an increase in revenue towards the end of the quarter, reaching $78 in mid-September and $79 in the final week. However, weekly downloads and active users were relatively low, with sporadic peaks such as 47 downloads in mid-July and 53 active users in the same period, but both metrics saw a decline towards the end of the quarter.

These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021